Catch and Chaos

Level and Game-Designer

Catch and Chaos was my first ever game jam and here I was lead level-designer and was also invested in the gamedesign departement.

The Theme of the gamejam was "a game for your mother" and we knew that we wanted to make something fun, so we came up with a fun 2 player PvP game, in which one player playes as the mom and one as the child. The childs goal is to cause chaos and the mom has to catch it!

Development

Level-Design

There were several ideas for different maps but first we wanted to keep as close as possible to the theme of the game jam, so we chose a bungalow 
style house. Due to the different abilities of both playable factions the gameplay relevant objects (e.g. Doors, Ventilation) had to be moved around a lot during balancing.

Game-Design

We wanted to have very different experiences for the child and the mother. The childs goal is to destroy 3 marked pieces of furniture. To reach that goal it can use ventilation shafts and eat candy to gain a temporary speed buff. The mother trys to catch the child, utilises doors to block paths and throws stuffed animals to stun the child.

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